(From the publisher):
Kerish-lo-Taan, third son of the Emperor of Galkis, and his half-brother Forollkin, together with their unlikely companion, the hideous, insolent musician Gidjabolgo, are searching for seven sorcerers, who hold the keys to a prison in which the saviour of Galkis may be found. Their journey has only been undertaken because of the grave peril in which the Empire stands. As The Children of the Wind begins, the travellers must find the sorcerer of Tir-Zulmar, which is a citadel built on the very edge of the Ultimate Mountains. Their way leads through the deadly marshes of Lan-Pin-Fria, where every pool, every flower, every insect may be mortally dangerous. Even when Kerish has obtained the precious key he needs, it is only on a condition. It must be surrendered if the condition cannot be met. The travellers must cross the Plains of Erandachu, where dwell the Children of the Wind, Kerish's mother's people. And the Circle of Kinship newly forged, may not be broken.
Original title: The Children of the Wind
Genre: Fiction→ Fantasy→ Secondary Worlds