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Book Information: Virtual Villainy

Virtual Villainy (1994) [Novel]
by Franklin W. Dixon Rating: No votes (Rate!)
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Series: Hardy Boys Casefiles
Part: 86

Summary (From the publisher):

From the publisher

In San Francisco to attend VidCon, a video game convention, the Hardys uncover a case of high-tech industrial espionage. The Xyrodian Corporation has lost some of its most futuristic designs to the black market. And as Frank and Joe seek to trace the piracy to its source, they discover that the video games have taken on a new -- and dangerous -- dimension!

In a world of virtual reality, the games have been programmed for terror. The Hardys match wits and reflexes with gangs of motorcycle marauders, back-alley brawlers, and Ninja warriors. But they know that the ultimate challenge will come at the hands of a computer and criminal mastermind -- an elusive foe who has already demonstrated a real genius for murder!

Original title: Virtual Villainy
Original languages: English

Quotes:

Genre: FictionCrime and MysteryDetective Story and Detectives
FictionChildren & Young AdultMystery
FictionChildren & Young AdultSuspense/Thriller

Notes:

  • Tagline reads "When the powers of evil draw on the powers of imagination, the results can be explosive!"

Edition #1: Virtual Villainy

Virtual Villainy (1994)
Edition Details:

Language: English

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Manifested in:

Virtual Villainy (1994)


ISBN: 0671794701

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